PPI_CelShader_Anime_Melancholy
Instance of: PP_CelShader_A
Diffuse
- Desaturation Diffuse (Scalar) | 0.8320
Desaturation applied to the diffuse that we use to color the scene.
- Scale Diffuse (Scalar) | 2.0
Scalar applied to Diffuse after desaturarion.
- Diffuse Tint (Vector) | (0.668,0.829,0.979,1.000)
Tint to Diffuse. Applied after Scale Diffuse.
- Hue Shift Percentage Diffuse (Scalar) | 0.0
Hue Shift, applied to Diffuse after Tint.
Exclusions
- Stencil Value To Exclude (Scalar) | 1.0
The Dustom Depth Stencil value for meshes to exclude from the post process.
Full Shader Blending
- Final Cuttoff Full Shader Blend Out (Scalar) | 40126.3398
The Distance at which the full post process is completely blended out.
- UseFullShaderMaxDistance (StaticSwitch) | True
Lighting
- Scale Lighting (Scalar) | 1.0
Multiplier applied to lighting curve.
- Add To Lighting (Scalar) | 0.0
Adds a raw offset to the lighting mask
- Gradient Divide Lighting (Scalar) | 2.0
- Absolute Black Value Lighting (Scalar) | 0.1000
Lighting will have no shadow values below this.
- Absolute Highlight Value Lighting (Scalar) | 5.0
Max Brightness for lighting values.
- EmissivePassthroughValue (Scalar) | 5.5975
Value at which we let colors bleed through the post process. i.e. Emissive or highlights. This is a stylizd choice.
- Lighting Remap Curves (Scalar) | 1.0
Outline
- Start of Blend-In Outline (Scalar) | -151.4140
- End Of Blend-in Outline (Scalar) | 776.2990
- Start Of Blend-out Outline (Scalar) | 63.0977
- Final Cuttoff Distance Outline (Scalar) | 18051.2910
- Line Color Depth (Vector) | (0.000,0.000,0.000,1.000)
- Line Color Normal (Vector) | (0.000,0.000,0.000,1.000)
Outline|Depth
- UseDepthOutlines (StaticSwitch) | False
- EdgeMinThreshold_Depth (Scalar) | 0.0476
- EdgeMaxThreshold_Depth (Scalar) | 0.0806
- LineThickness_Depth (Scalar) | 1.0
- OutlineStrength_Depth (Scalar) | 1.0
Outline|Normal
- UseNormalOutlines (StaticSwitch) | False
- EdgeMinThreshold_Normal (Scalar) | 0.3388
- Start Distance for Full Shader Blend Out (Scalar) | 10000.0
The distance at which blending out of the full post shader beings.
- EdgeMaxThreshold_Normal (Scalar) | 0.9267
- LineThickness_Normal (Scalar) | 0.7459
- OutlineStrength_Normal (Scalar) | 2.1317