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PPI_CelShader_Anime_A

Instance of: PP_CelShader_A

Diffuse

  • Desaturation Diffuse (Scalar) | 0.4400

    Desaturation applied to the diffuse that we use to color the scene.

  • Scale Diffuse (Scalar) | 1.0375

    Scalar applied to Diffuse after desaturarion.

  • Diffuse Tint (Vector) | (1.000,1.000,1.000,0.000)

    Tint to Diffuse. Applied after Scale Diffuse.

  • Hue Shift Percentage Diffuse (Scalar) | 0.0

    Hue Shift, applied to Diffuse after Tint.

Exclusions

  • Stencil Value To Exclude (Scalar) | 1.0

    The Dustom Depth Stencil value for meshes to exclude from the post process.

Full Shader Blending

  • UseFullShaderMaxDistance (StaticSwitch) | False

Lighting

  • Scale Lighting (Scalar) | 8.4973

    Multiplier applied to lighting curve.

  • Add To Lighting (Scalar) | -1.0

    Adds a raw offset to the lighting mask

  • Gradient Divide Lighting (Scalar) | 0.7238
  • Absolute Black Value Lighting (Scalar) | 0.2000

    Lighting will have no shadow values below this.

  • Absolute Highlight Value Lighting (Scalar) | 1.0

    Max Brightness for lighting values.

  • EmissivePassthroughValue (Scalar) | 5.2007

    Value at which we let colors bleed through the post process. i.e. Emissive or highlights. This is a stylizd choice.

  • Lighting Remap Curves (Scalar) | 3.0

Outline

  • Start of Blend-In Outline (Scalar) | -151.4140
  • End Of Blend-in Outline (Scalar) | 776.2990
  • Start Of Blend-out Outline (Scalar) | 63.0977
  • Final Cuttoff Distance Outline (Scalar) | 18051.2910
  • Line Color Depth (Vector) | (0.004,0.005,0.010,1.000)
  • Line Color Normal (Vector) | (0.000,0.000,0.000,1.000)

Outline|Depth

  • EdgeMinThreshold_Depth (Scalar) | 0.3196
  • EdgeMaxThreshold_Depth (Scalar) | 0.2886
  • LineThickness_Depth (Scalar) | 0.8722
  • OutlineStrength_Depth (Scalar) | 0.7311

Outline|Normal

  • EdgeMinThreshold_Normal (Scalar) | 0.3388
  • EdgeMaxThreshold_Normal (Scalar) | 0.9267
  • LineThickness_Normal (Scalar) | 0.0990
  • OutlineStrength_Normal (Scalar) | 2.1317